# Full Text: Graphspeak: of language and handshake

> Extracted from `graph.pdf`

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GraphSpeak 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   = 
 
 
 
 
 
!? 
 
: 
 
 
 
   = 
      
 
 
 
 
!? 
 
: 
 
 
 
   = 
      
 
 
 
         <                >?

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What is graphspeak 
 
 
Graphspeak is an experimental method of communication 
Where the transmission medium is based on  <permutative> Graphs 
By permutative, we mean that it requires a  
Pre-handshake; selection of sampling nodes 
That is likely to be confirm-able in <known time> 
 
 
 
transmutes 
 
[ 
handshake 
] 
  transmute 
 
transmutes 
 
 
 
 
 
  aha! vectors are 
 
 
vectors 
 
 
Graphspeak is an attempt at creating a baseline of 
Several common transcriptive modifiers to known concepts 
By first decomposing  
Starting with common protocols like  
 
Graph Language @ Graph Theory 
(#Bronstein, et al. 2021) on Geometric Deep Learning 
 
However; eventually the notion of these language 
Being a successful medium, does not actually depend on their RIGOR 
But rather on their 
rating of 
<empathy>

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Which is a middle layer of  
 
< simulated handshake > 
already commonly understood 
Between humans, this means that , 
On the contrary to rigor and re-producibility 
 
. 
It actually depends instead on the notion of  
Composition between < the recipient’s capability x the recipient’s context > 
 
By context we mean 
time allotted, 
 
amount of <n> (expected repetibility based on mood states / et) 
By capability we mean tools shared, 
this amounts to limbs; or a middle layer 
## 
## 
## 
for a emulated handshake 
 
. 
Is based on these 3 sweeping process: 
 
- 
Sampling original intention and output using Graph Theory (math) 
 
- 
Converting it based on a staple table of known tools  (limbs, etc) 
 
- 
Decomposing the Graph Theory nodes onto connected middle layers 
 
- 
Representing the handshake 
 
In summary; sampling the original transformation; then decomposing it down,

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Onto hoping to figure out types of handshakes 
Which are  
TOOLS / CONTEXT  
By comparing the decomposed nodes for intersections 
. 
 
Our applied transformations possibly are: 
 
Utilizing Prompting and  
LLM  output for 
 
 
Layer 0  
 
 
using Graph Theory to sample and position the nodes 
First conversion  
 
per usual permutative rules adopted  (below) 
seperate 
 
 
Layer 1  
 
 
converting them using chosen (currently only 3) 
First conversion  
 
permutative format (and accepted tools) 
(see p8+) 
Separate 
 
 
 
GraphT -> GraphF   + t 
(F representing our chosen medium for now) 
 
Layer 2  
 
 
identifying the agentic / recipient tools and toolkit 
Ontop of layer1  
 
then decomposing  
both GraphT 
<>  
GraphF 
Continuation 
 
 
upon decomposition; 
 
 
 
 
 
 
 
 
 
 
then finding out the % of similarity between <> rigor v tool 
 
 
 
 
then trying to lower the range for optimal form

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Our objective is to: 
 
1. 
Test its deployment for kids 
(results may depend more on how fun the game is; still! ) 
 
2. 
Test its deployment for cross-Language purposes! 
Generalizability among languages 
 
 
3. 
Test its deployment for RIGOR 
Tho this was motivated by permutative- handshake;  
given that we will find out the details on which these ratios are obtained; it is possible that given 
time;  
we could figure out why certain things are missing a rigor or requiring a rigor; or acceptable in terms 
of rigor for practical purposes 
which might have downstream functions for other tools 
 
 
 
. 
About: Emulated Handshake 
 
Our perspective on this is that; since this is a  (possibly; likely) 
a ever-changing trend-based , circumstance based,  
notion of carried context by participants in a shared culture 
ferried or intelligently-bet upon the success of transmission by [x] amount of quick iteration.

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We should instead focus on mining these and perceiving this as 
 
An Upper Layer 
[ 
]  
of graph 
To then decompose further down using the transmutations 
[] [] [] 
 
[][][] 
then between a number of these decomposed forests 
 
 
we might spot what ends up being a cross-similarity 
 
 
that represent those *handshakes 
 
Then seeing if the transmutations 
Based on 
1. Tool keeping 
Or 
2. Shared context 
Would eventually come down to similar notions 
(in this case; perhaps about  
LIMB or  
more evolved from such; Mobility 
 
Some shared perspective on theory of mind on why this is likely 
A good approach; are such like: 
Paper 
Self-other overlap 
(Shah et al. 2023; Askell et al. 2021; 2023)

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on Deployment 
. 
Along with the core theory representing the process and effort 
We also seek to make a game; 
On which seeks to picture itself this way 
“ Please Help this ## person , compose a Graph “ 
as an interactive way to both test & apply 
graphspeak 
 
For such game, we likely would do these 
 
- 
Provide a bevy of graphs 3-3 node connections that are  
- 
Pre-selected for fun / lighthearted purposes 
- 
(Which does help in the function of “Handshake”) 
 
- 
We then prompt the player to compose a tree of graphs 
To achieve their goal (usually engineering related) 
 
- 
On top of that; subsequent episodes require them to apply 
- 
Our preselected transmutation types to the graphs 
- 
Which are detailed below 
- 
( referred to before as (chosen) Permutative formats) 
 
- 
Proceed to the decomposition and other game features 
- 
to query for handshake or shared notions 
 
 
Selection table for first permutation 
 
(will update later on; currently only 3 for starting small) 
 
(we will have a permutative table; and a toolkit table)

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Meanwhile; here are the current (temp) norms 
 
(1) 
Node1 -(/+)Node2 
 -(/+)Node3 
= Node4 
->  Node1 –oo –Node2 –oo –Node3 = 
 
(2) 
Node1 + Node2 
= Node 3 
| 
Node1b  +(~) 
Node2b 
= Node 3/3b 
 
(3) 
Node1 + Node2 = Node3 
-> 
Node1[1a.1b.1c / 1a.oo.1b.oo] + Node2[2a.2b] = Node3 
 
 
 
 
 
 
 
 
 
Tr1 
 
 
(1) 
Node1 +  (or <->) 
Node2  +(/) 
Node3 = Node4 
> 
Node1 plus or to 
Node2 plus or to 
Node3    becomes  
Node 4 
Converted onto 
Node1 oo 
Node2 oo 
Node3 = Node4 
Which  
| 
oo 
| 
denotes any other transmutative methods in between 
 
i.e. 
 
Engine. Wheel. Chasis = Car 
onto 
 
Engine –[snug-onto][snug-chasis]- Chasis  - [snug-onto][snug-chasis] – Wheel = Car

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side note that; 
In this permutative example 
we don’t have to prioritize accuracy 
It is expected that each of these permutations are only  
above nn% correct 
(arbitrary middle range number (50%?)) 
 
Our approach first hope to gather base intuition from LLM’s 
- 
Adding a human labeling layer 
- 
Hopefully to able to generalize 
- 
And port some of these process 
- 
Also to a LLM Query 
 
 
Before confirming them. decomposing them 
And finding out whether theres anything in between 
That is good to generalize again and hand it back to 
 
 
Combine & compare 
 
 
 
 
 
 
 
[ oo ] 
: 
 
 
 
[~]  ( [ ] ) 
 
 
 
         
 
 
Say starting with assigning similarity % 
Which could be workable (spot the similarity between disparity of %)  
 
 
.

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Example on T1  
 
 
Ex: 
“Hey claude, between these 3 main process or component; what is done between them?” 
 
“Hey claude; do you know what they usually do along with these 3 listed things?” 
 
 
 
et 
 
Ex2: 
“Hey claude; given that this has been done;  
 
Why would this person give this analogy? Can you identify the process 
 
“ and what would be akin of? 
 
 
 
 
 
 
 
 
 
 
T2

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pic 
 
 
 
 
 
 
         
 
 
 
 
 
 
 
 
Tr2 
 
 
(2) 
Node1 + Node2 = Node 3 
| 
Node1b + Node2b = Node3/3b 
Node1 ~ Node2  ~=(?) Node 3 
| 
Node1b ~ Node2b  ~=(?) Node3 /3b 
 
- 
in words: 
CHASIS plug to WHEEL        [to CAR ..] 
 
as if 
LEGS 
plug to BODY 
     [to MAN..] 
 
 
then decompose each to  
layers of tools 
 
 
(or even lower)  
 
 
In any case; 
the symbol of ~   
(means that it can be anything; it can be filled with anything and any stretch 
 
But an agent (operative agent) should be build with the idea of 
 
Parsing concepts by object types (automatically thru tools and other) 
 
Therefore affording them to know which are the anchors 
 
Therefore affording both participants to know how to unfurl  
/ lengthen if needed

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Which is by intention 
(intention is a not-yet-introduced feature of determining HANDSHAKES) 
 
By intention it is intended to propose 
Query 
Where the proposer and the recipient 
Would (perhaps?) able to obtain 
% analysis 
Of the nodes 
by providing atleast a  50/60%  
 
 
 
 
 
 (actually it depends on culture/ accepting deviations) 
(anything below 60% is probably considered (bad) analogy) 
. 
 
Anyhow. 
 
This is a critical component of the game 
(proposed demo for testing the effectiveness of this) 
Because this relates to the ability of the three initial TRANSMUTES 
To be able to obtain generalization 
 
. 
Obtaining Transmutative rule of this type usually come with queries such as: 
 
“ Hey claude;  do you know any other examples that involve 3 steps like these?” 
“ Hey claude;  if you are to imply that this is in the field of architecture; how would it look like?” 
“ Hey claude; give me the analogy that fits this type of outcome”

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T3

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pic 
 
  
| 
 
 
 
 |   
 
Tr3 
 
 
(3) 
|  Node1 + Node2 + Node 3 = Node 4  |  
|  Node1 ~ Node2 ~ Node3  =(~) Node4 | 
Onto 
 
|  Node[1a.oo.1b.oo.1c] + Node[2a.oo.2b.oo2c] + Node3 [3a.oo.3b] = Node4 | 
 
Transmutative 3 
Is intended 
to obtain the decomposition of each node 
When a  
combination is bracketed 
| N + N | = N   ->  |Na.Nb + Nc.Nd| = Ne.Nf  
(?) 
 
This is also done in the same spirit of QUANTITY 
(likely also because quality is handled elsewhere) 
 
On which there would eventually be derivable math formulas 
To refine the data and compare it with a human sampled 
HANDSHAKE % 
To then obtain which is more likely to be which 
To then also apply / conjoin with other Transmutes

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Some examples include: 
 
“Hey claude; 
forget about how they connect; 
 
 
Give me the features of each of the component 
 
 
And maybe also their treatment in between 
 
“Hey claude; 
mayhap you can provide me with 
 
 
All the subcomponents of each of the listed component 
 
 
In the cars? 
It will be great if you could 
 
 
Provide them in separate, independent layer 
 
 
And also a few decomposition onwards 
 
 
Thank you! 
 
Some combination later would be able to: 
 
“Hey claude; 
if we know that 
 
 
This decomposes to this and this 
 
 
And 
that decomposes to that and that 
 
 
And 
this is made out of    thus and thus 
 
 
Suppose we learn that one of the  
this/thus is the same 
 
 
Are you able to perhaps know the reason why they are similar? 
 
 
Because they both 
 ###?  
 
Okay this one… might be abit distant. But surely! Some human help or confirmation  
 
 
 
Could provide (categorization) ?

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Some more notes on 
tools & format 
Selection; 
 
Yepp. we argue that these are (likely?) the more flexible; rather than the transmutes;  
so we will deploy or adjust or propose by the deployment;  
 
 
( Tho hoping to follow up on these analysis later ) 
 
 
 
 
 
 
 
x 
 
 
Finally, here are some of our proposed 
Data structure Flows to design our initial pipeline: 
 
 
[1] 
Extracting neurosymbolic representation for objects and transformations 
 
Such like 
 
 
 
 
 
Sampling data > 
 
Pre-Process (labeling objects; et) 
  -> 
Stash 
->    LLM Query  (labeling) 
  ->  
Manual Confirmation  -> 
Stash

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[2] 
Extracting / querying 3 selected transmutes  
before filtering manually / categorizing after 
 
such like 
 
 
 
 
 
 
Preparing Data ->   Pre Process Data (labeling#2) 
 
 
 
-> Stash 
 
 
 
->   LLM Query for (T1,T2,T3)  
->  Manual Layer 
    ->  Stash 
 
 
[3] 
Prompting onto  additional groups of  
same representation from different layers 
or based on proximity to chosen tool 
 
 
 
 
 
 
 
Stash 
-> 
Categorizing 
-> 
LLM Query / Manual ->    Analysis 
 
 
Gauge proximity;  
 
( + seek to automate ) 
by decomposing down to tool range 
and comparing layer amounts

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We intend to deploy this to our  
Proposal of 
## 
startup 
 ## 
.doc 
 
Thank ye! 
 
 
REFERENCES 
 
. 
Loosely inspired by; works on 
 
(yt vids, news) 
 
. 
On language, geometric deep learning, neurosymbolic language,  
 
 
 
and conversion / approaches to 
mine semantics / decompose text onto symbolic representation 
 
. 
Chomsky, N. (2021). The minimalist program: 20th anniversary edition. MIT press. 
. 
MIT news: Re-imagining our theories of language (2023) 
https://news.mit.edu/2023/re-imagining-our-theories-of-language-0922 
. 
Lake, B. M., Ullman, T. D., Tenenbaum, J. B., & Gershman, S. J. (2017). Building machines that 
learn and think like people. Behavioral and brain sciences, 40. 
. 
Bronstein, M. M., Bruna, J., Cohen, T., & Veličković, P. (2021). Geometric deep learning: Grids, 
groups, graphs, geodesics, and gauges. Nature Machine Intelligence, 3(6), 472-484.

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. 
Veličković, P., & Bronstein, M. (2021). Graph attention networks. Proceedings of the AAAI 
Conference on Artificial Intelligence, 35(12), 15064-15065. 
. 
Friston, K. J., Parr, T., & de Vries, B. (2017). The graphical brain: Belief propagation and active 
inference. Network Neuroscience, 1(4), 381-414. 
. 
Generating Data for Symbolic Language with Large Language Models Jiacheng Ye♠, Chengzu Li♣, 
Lingpeng Kong♠, Tao Yu♠ 
. 
Zhu, X., Li, Y., Zhang, Y., & Yang, J. (2023). Neural-symbolic reasoning over knowledge graph for 
multi-modal machine learning. arXiv preprint arXiv:2303.15345. 
. 
Anthropic. (2023). Constitutional AI: A Framework for Machine Learning Systems that Interact 
with Humans. arXiv preprint arXiv:2310.07749. 
. 
Nye, M., Tessler, M. H., Tenenbaum, J. B., & Lake, B. M. (2023). Learning neuro-symbolic 
programs for commonsense reasoning. International Conference on Machine Learning (ICML 
2023). 
. 
Huang, S., Xu, Y., Xiao, T., Xu, L., Wu, K., & Wang, Z. (2023). Large language models as semantic 
knowledge optimizers. arXiv preprint arXiv:2309.11206. 
. 
Li, B., Chen, M., Xiao, T., Li, Z., Wang, W., & Wang, X. (2023). Knowledge extraction from large 
language models. arXiv preprint arXiv:2310.08238. 
 
Et et 
 
 
 
 
 
 
 
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