# Full Text: Beacons - pre emulation of social cortex

> Extracted from `beacons.pdf`

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## Page 1

Beacons 
 
Beacons are. 
 
 
 
 
 
 
 
 
Cat in an environment with objects 
 
Beacons are vision-labeled objects in a simulation,  
Though all of them is able to be considered as a Publisher of Signal (a beacon) 
Most likely these will undergo a filtering process; 
Some of the more predictable ones (actually just terrain) 
Are scrubbed; (for optimization); meanwhile 
The most dynamic ones are usually then labeled as SocialTypes 
To then have their own decisionNodes for countering every Signal 
That they produce 
(the cat will then hedge/ add weight / influence decision) 
There are also significant mention for SelfSocial nodes 
(a placeholder for tracking self-identity awareness) 
 
GIST: 
 
Cat vs environment with objects 
Every object; or even things with a noticed Pattern

## Page 2

Is considered a Beacon; 
We can decide on whether to run a wholesale scan; to then  
Decide the Predictability % and the nearest ObjectType 
Of Each entity; then treat them as if 
They would continuously emit a signal 
That the Current Agent Cat need to respect  
(by adding weights ;or triggering hedges to simulations ) 
. 
 
 
 
Make beacons table 
Run a process to check nearest, run confirmation 
 
 
 
at modTude 
 
 
then, after checking, publish pulses 
 
 
for weights onto SIM 
 
 
i.e. a Social Cortex processing the   
HUMAN -> HUMAN OWNER. 
a system where we take a active affector depending on 
What the labeled HUMAN would do 
(and their affectors too; by mood for example) 
From the sim / thoughts involving what their mood do to their action 
(can be simplified; often simplified; by math / FE range ) 
Onto our cat’s action space

## Page 3

Formal Process: 
 
1. Scan everything in vision for PATTERNS 
2. Label all patterns  
and divide them by Significance 
3. Significance = currently wholey decided by  
4. [LEARNED]EpigeneticObjectTableX   (a progression of [BASE]EpigeneticTable) 
After we label all patterns 
5. Label each object if they are distinct by Pattern:  
(specific pattern that the  
Cat wakes up today; and decide  
 in its immediate (medium term memory) of terrain-associated awareness; 
Or identity-associated awareness (any kind of stashed Identity-related-Memory) 
 
6. Objects distinct by pattern are labeled OTSP-Named-1-% 
(object-type-scanned-pattern) 
7. Objects distinct by type [but static] are labeled OTSA-Named-1-% 
 
 
(object-type-scanned-A(static object)-Name-1) 
1 = is then changed to label number 
% = is then changed to inverted similarity % 
 
Author note: 
“naming conventions are subject to FREQUENT CHANGES / revamp based on associated 
framework , that will be attached as a naming convention update / description” 
(please help) 
 
 
8. Objects distinct by type [but dynamic] are labeled 
OTSB-Named-1-% 
 
 
(object-type-scanned-B(dynamic object)-Name-1) 
1 = is then changed to label number 
% = is then changed to inverted similarity % 
 
9. Objects distinct by type [but Social] are labeled OTSSB-Named-1-% 
(object-type-scanned-S(social)-B(other social)-Name-1) 
 
 
With same other assignment; social objects are always assigned Sim Node 
 
 
Social objects are distincted by a special table to elevate normal objects   
 
 
 
 
 
(take the existing table ; and uplabel them to social)

## Page 4

10. Just for clarity in our important mechanism in the paper; there is a  
OTSSA-Named-1-% 
 
Which is a  
[self-social]  label 
(object-type-scanned-S(social)-A(self social)-Name-1) 
 
 
This way; Identities  (any psychological equivalent) are able to be represented 
As if they are whispering selves that adds weight or simulatable despite not being very clearly depicted  
Consider them >:D ghosts 
 
11. This is especially useful when a  EpigeneticChain / CYC 
 
Calls upon certain simulations (known; very frequent actually) 
On which outcome matrix; highly depends on a back-and-forth Stancing with the current agent. 
Therefore; the selves could be a stash of “recent label” attached to a Self equivalent; 
To then both be applied a same usual rule; on how a 
Social + Social    would behave / call a Sim 
 
 
(so they can easily port a simulation that usually decides 
 
 
a normative outcome -> thus weight -> between two Social creature;  
 
 
to just swap one with a Self equivalent with a distinct label) 
 
12. To note on the underlying framework that relies on  
Quickcalc mechanism 
(every 
simulation grades are subject to simplification to mathematical formula; depending on their 
Free Energy % threshold for novelty); this links the Social Cortex Sims to quickcalc)

## Page 5

Formal Description: 
 
 
In a simulation; All entities (in the mind of the “Current Agent”) is considered a Publisher. 
. 
(ideally this would be so; even Walls are publisher; or a wall that is identified having 
A certain pattern that the initial; low grade scanner of the agent; notices) 
. 
They publish Signals. Signals are usually weights or Hedges;  
or specific processing node for Hedges. 
Back to the fact that all entities are considered Publishers, but. 
. 
But for optimization reasons; these are then classified onto a certainty spectrum. 
Some of them are almost absolutely predictable , such as Walls, Rocks. etc 
(unless labeled with a certain recognition layer (for patterns / etc))  
Some of them are less predictable; unfamiliar pattern or noticed discrepancy 
Some of them are dynamic; thus usually always come with a noticeable HEDGING signal 
Some of them are Highly Dynamic (social entities); they come with a prediction matrix and their own 
linkage to a node that process how their back-and-forth behavior, 
- 
(that prediction matrix node is pretty much linked to the equivalent of Empathy) 
(a depictable / composable simulated reactions / predictions of such entity in a separate space;) 
- 
Moving back to the term of BEACONS and the 
signals that they publish: 
In our framework; as with the processing of signals;

## Page 6

(producing hedges / weights) 
. 
These BEACONS 
Will then produce their specific labeled;  Hedges  
(depending on the nearest object template that they represent) 
And they have their own TREE dynamic on which nodes of processing should happen 
(this is directly encoded in a [temporary/updated]Epigenetic table that  
Starts from a Baseline (Inherited) reactionary table of actions 
Onto a Learned (modified) reactionary table of actions (reactions in this case). 
. 
Discussion 
 
 
Human. Cat. 
Sees environment 
 
v 
 
 
Scans  
 
 
v 
 
 
Patterns -> types 
 
v 
 
 
 
Threshold of Uncertainty 
v 
 
 
ObjectTypes 
 
 
 
 
ObjectTypes are sometimes elevated onto SocialTypes 
 
 
Everyone of those are BEACONS with signal pulses  
 
(in biology; this is likely a chemical that even as it undergoes degradation (pulse ends) ; simply linger 
awhile;) 
 
 
 
. 
SocialCortex is always active 
 
 
Attaching Beacon to everything identifiable

## Page 7

(its an organ with a Processing Node that has to be filled) 
 
 
(an absence of patterns simply mean the Organ (biological) will eat Anything / any  
brainchem signal and make it a social) 
. 
(this reality actually implies that objects are initially labeled as Social) 
instead of the other way around 
as in; in a biological being; 
everything is first considered to be of the highest grade 
before they are downgraded 
but since we are trying to make a  smushed-up 
quickly cooked version of a working agent with  
presumption of optimizing need 
we start this way instead! 
 
(just make a empty port to fill with patterns then upgrade) 
(in reality; this is a two-fold process where the Vision Cortex labels the pattern; talks to 
Social cortex; then talks back to the labeling central (not sure which brain part that is)) 
(we decide to combine Vision + Social; onto a working agent) 
(thus simply decide from bottom up)

## Page 8

Summary 
 
 
We hope to construct an agent by attaching a  (any) 
Vision Model 
With the appropriate labeling regime 
 
(labeling regime is subject to change and revamp!) 
With the appropriate channel for processing the  
(labeled types) 
Processing comes in form of 
 
 
BEACONS; with signal pulse 
 
 
 
 
REFERENCES 
 
Prior discussion / Youtube topic: 
 
# 
() lightcone# 
() globalworkspacetheory 
# 
() activeinferenceenvironmentagents (active types / the name for the types) 
# 
() epigeneticbases# 
() morphic(episimilar) 
() epigenes 
# 
() blindness/absence of signal 
# 
# 
 
 
+ et et


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*Extraction method: pymupdf*
